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61. Taking cargo cans for ransom - in EVE General Discussion [original thread]
As much as I hate to say it (I'm a diehard miner), I believe that a jettisoned (default freebie) cargo canister is technically a garbage can. If you mine into one, then you are throwing away your ore, seeing as how anyone can freely take it accord...
- by Quantum Gopher - at 2003.08.04 16:35:00
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62. Give allies standing a blue color please - in Test Server Feedback [original thread]
Heck...why not just let us set our own preffered colors..? Q. Gopher __________ I know...it's only ROCK and roll, but I like it!!
- by Quantum Gopher - at 2003.08.02 11:23:00
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63. Make Player Pirates accept the true risk for the occupation - in Test Server Feedback [original thread]
Bounty hunting...hmm... How about a scanner that reports the location (lets you warp to them) of negative security pilots in controlled space on a per sector basis (patrols anyone?). If you are safe in attacking the pilot, the scanner will report...
- by Quantum Gopher - at 2003.08.01 18:39:00
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64. Secure Cargo Containers... - in EVE General Discussion [original thread]
Unfortunately I don't believe there is any brand of glue available that would withstand the rigors of combat. At least none I've seen. I wouldn't be afraid to bet that the durability of these containers has something to do with the field generator...
- by Quantum Gopher - at 2003.08.01 13:41:00
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65. Bounty Hunting - in EVE New Citizens Q&A [original thread]
Of course you could hunt npc (drone) pirates to collect bounties. No fame or fortune here though. Asteroid belts are a good place to start. Just don't pick a sector that has a security level too low with pirates that are too strong for you to ha...
- by Quantum Gopher - at 2003.08.01 11:57:00
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66. Bounty Hunting - in EVE New Citizens Q&A [original thread]
Of course you could hunt npc (drone) pirates to collect bounties. No fame or fortune here though. Asteroid belts are a good place to start. Just don't pick a sector that has a security level too low with pirates that are too strong for you to ha...
- by Quantum Gopher - at 2003.08.01 11:57:00
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67. HOW CAN YOU CHANGE A PLAYER¦S NAME???????? - in EVE New Citizens Q&A [original thread]
I think every player should have a player number (of the Beast?) assigned to each character that's publicly viewable/available upon viewing information. ICQ uses this method. Us humans rely on names, but it's the numbers that are tracked and are w...
- by Quantum Gopher - at 2003.08.01 11:50:00
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68. HOW CAN YOU CHANGE A PLAYER¦S NAME???????? - in EVE New Citizens Q&A [original thread]
I think every player should have a player number (of the Beast?) assigned to each character that's publicly viewable/available upon viewing information. ICQ uses this method. Us humans rely on names, but it's the numbers that are tracked and are w...
- by Quantum Gopher - at 2003.08.01 11:50:00
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69. Newbie Punishments - in EVE New Citizens Q&A [original thread]
Incapacitate...that sounds...hostile. Just wait for the drones to finish their current task and realize their master has left. Eventually, they will just sit there motionlessly. You should then be able to scoop them to your drone or cargo bay. ...
- by Quantum Gopher - at 2003.07.31 11:50:00
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70. Name change without permission. - in EVE General Discussion [original thread]
Ok, here's my 0.02 ISK on this. It almost looks like someone created a wolf in sheep's clothing. It would be ironic if Loving Jesus (Antichrist) was a pirate...spreading the "love" around. This could have even more potential for being offensiv...
- by Quantum Gopher - at 2003.07.30 12:28:00
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71. Capacitor usage bugs ?! - in EVE General Discussion [original thread]
I have noticed that my cruiser takes more power to warp shorter distances than my industrial ship uses. A trip of 70 AU for my cruiser could drain 50% to 75% of my cap or more, my indi barely has it's cap touched (25 to 40% roughly, maybe less) by...
- by Quantum Gopher - at 2003.07.28 11:37:00
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72. Exploit Warning - Spineless war tactic - in EVE General Discussion [original thread]
I agree with the aspect of capacitor draining of another ship as being an agressive act. It causes a loss to the other ship, just as a webifier causes a loss of velocity and a scrambler causes a loss of warp capability. Capacitor draining causes a...
- by Quantum Gopher - at 2003.07.26 21:19:00
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73. The new containers are almost perfict. - in EVE General Discussion [original thread]
Seeing as how containers now remember who their owners are, it would seem logical for the owner to have full access without a password. Passwords would only be required for non-owners. Passwords could also be changable by the owner on-the-fly to ...
- by Quantum Gopher - at 2003.07.26 12:23:00
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74. Real Corp. Wars make pirates look like carebears. - in EVE General Discussion [original thread]
Not to sound "carebear" or anything, but I believe that if corp A can declare war on corp B and if B cannot refuse and is left to defend themselves as best they can without recourse, this opens up a whole can of griefing possibilities. Snuff out ...
- by Quantum Gopher - at 2003.07.23 11:40:00
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75. DEVS: Secure Containers - This is the way to do it! - in Test Server Feedback [original thread]
Halo: I like your idea! :) It would be the next best thing to having a scoopable cargo container. Some further thought on the matter. If you know the password you could add/remove items and if you are the owner, you could deflate or collapse it. ...
- by Quantum Gopher - at 2003.07.20 18:21:00
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76. Don't be a liar, especially don't be a so easy to be found liar. ccp - in Test Server Feedback [original thread]
I just had to mention something about these containers and mining... As long as you have an industrial ship near your secure container, you can place your ore in it and the indi can remove it (to cargo) without risk of loss (in theory). You only ...
- by Quantum Gopher - at 2003.07.20 18:12:00
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77. Is there a skill cap? - in EVE New Citizens Q&A [original thread]
Death is an effective skill cap. :) You can only preserve so many skill points with the best clone available (19 million I think). It's in your best interest to plan your skills carefully. It can be cheaper too. Q. Gopher __________ I know...it'...
- by Quantum Gopher - at 2003.07.20 15:34:00
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78. Rationale behind limited skill training? - in EVE New Citizens Q&A [original thread]
My character creation reasons are mostly economic. I'm a miner/refiner. I want to be the best that I can be at what I do. I plan to have several level 5 skills. There are several main skill categories I train in. Piloting (Navigation skills, at ...
- by Quantum Gopher - at 2003.07.20 14:47:00
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79. Rationale behind limited skill training? - in EVE New Citizens Q&A [original thread]
My character creation reasons are mostly economic. I'm a miner/refiner. I want to be the best that I can be at what I do. I plan to have several level 5 skills. There are several main skill categories I train in. Piloting (Navigation skills, at ...
- by Quantum Gopher - at 2003.07.20 14:47:00
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80. Mining Drones - in EVE New Citizens Q&A [original thread]
With Mining Drones (skill) level 3, my Harvester drones could easily mine 100 units of Pyro before returning it to my ship. I'm not in a cruiser yet since I'm still training and earning for it, but it will be sweet once I get one. :) Eventually, ...
- by Quantum Gopher - at 2003.06.22 19:47:00
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